removeChild(child) → {DisplayObject}
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
kill() Kills the Bullet, freeing it up for re-use by the Weapon bullet pool.Also dispatches the Weapon.onKill signal
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