smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
shader : PIXI.AbstractFilter The
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
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