overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
[readonly] children : Array.<Displa
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
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