overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
kill() Kills the Bullet, freeing it up for re-use by the Weapon bullet pool.Also dispatches the Weapon.onKill signal
addChildAt(child, index) → {DisplayObject}
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
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