smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
addChildAt(child, index) → {DisplayObject}
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
kill() Kills the Bullet, freeing it up for re-use by the Weapon bullet pool.Also dispatches the Weapon.onKill signal
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
events : Phaser.Events All Phaser Game Objects
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
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