Bullet#overlap()
  • References/Game Development/Phaser/Plugins/Bullet

overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with

2025-01-10 15:47:30
Bullet#destroyPhase
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag

2025-01-10 15:47:30
Bullet#children
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] children : Array.<Displa

2025-01-10 15:47:30
Bullet#exists
  • References/Game Development/Phaser/Plugins/Bullet

exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.

2025-01-10 15:47:30
Bullet#swapChildren()
  • References/Game Development/Phaser/Plugins/Bullet

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

2025-01-10 15:47:30
Bullet#setHealth
  • References/Game Development/Phaser/Plugins/Bullet

setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.

2025-01-10 15:47:30
Bullet#crop()
  • References/Game Development/Phaser/Plugins/Bullet

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

2025-01-10 15:47:30
Bullet#update()
  • References/Game Development/Phaser/Plugins/Bullet

update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate

2025-01-10 15:47:30
Bullet#pendingDestroy
  • References/Game Development/Phaser/Plugins/Bullet

pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic

2025-01-10 15:47:30
Bullet#resizeFrame()
  • References/Game Development/Phaser/Plugins/Bullet

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

2025-01-10 15:47:30