Bullet#smoothed
  • References/Game Development/Phaser/Plugins/Bullet

smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is

2025-01-10 15:47:30
Bullet#tint
  • References/Game Development/Phaser/Plugins/Bullet

tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

2025-01-10 15:47:30
Bullet#addChildAt()
  • References/Game Development/Phaser/Plugins/Bullet

addChildAt(child, index) → {DisplayObject}

2025-01-10 15:47:30
Bullet#inWorld
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at

2025-01-10 15:47:30
Bullet#deltaZ
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] deltaZ : number Returns the delta z value. The difference between rotation now

2025-01-10 15:47:30
Bullet#kill()
  • References/Game Development/Phaser/Plugins/Bullet

kill() Kills the Bullet, freeing it up for re-use by the Weapon bullet pool.Also dispatches the Weapon.onKill signal

2025-01-10 15:47:30
Bullet#resizeFrame()
  • References/Game Development/Phaser/Plugins/Bullet

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

2025-01-10 15:47:30
Bullet#events
  • References/Game Development/Phaser/Plugins/Bullet

events : Phaser.Events All Phaser Game Objects

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Bullet#crop()
  • References/Game Development/Phaser/Plugins/Bullet

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

2025-01-10 15:47:30
Bullet#destroyPhase
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag

2025-01-10 15:47:30