Bullet#inWorld
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at

2025-01-10 15:47:30
Bullet#bringToTop()
  • References/Game Development/Phaser/Plugins/Bullet

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list

2025-01-10 15:47:30
Bullet#addChild()
  • References/Game Development/Phaser/Plugins/Bullet

addChild(child) → {DisplayObject}

2025-01-10 15:47:30
Bullet#deltaY
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] deltaY : number Returns the delta y value. The difference between world.y now and

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Bullet#angle
  • References/Game Development/Phaser/Plugins/Bullet

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values

2025-01-10 15:47:30
Bullet#game
  • References/Game Development/Phaser/Plugins/Bullet

game : Phaser.Game A reference to the currently running Game

2025-01-10 15:47:30
Bullet#ignoreChildInput
  • References/Game Development/Phaser/Plugins/Bullet

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

2025-01-10 15:47:30
Bullet#data
  • References/Game Development/Phaser/Plugins/Bullet

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be

2025-01-10 15:47:30
Bullet#y
  • References/Game Development/Phaser/Plugins/Bullet

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.

2025-01-10 15:47:30
Bullet#width
  • References/Game Development/Phaser/Plugins/Bullet

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set

2025-01-10 15:47:30