bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
removeChild(child) → {DisplayObject}
addChild(child) → {DisplayObject}
new Bullet(game, x, y, key, frame) Create a new Bullet object. Bullets are used by the Phaser.Weapon class
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
[readonly] type : number The const type of this object.
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
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