Bullet#resizeFrame()
  • References/Game Development/Phaser/Plugins/Bullet

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

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Bullet#overlap()
  • References/Game Development/Phaser/Plugins/Bullet

overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with

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Bullet#ignoreChildInput
  • References/Game Development/Phaser/Plugins/Bullet

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

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Bullet#x
  • References/Game Development/Phaser/Plugins/Bullet

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.

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Bullet#addChild()
  • References/Game Development/Phaser/Plugins/Bullet

addChild(child) → {DisplayObject}

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Bullet#width
  • References/Game Development/Phaser/Plugins/Bullet

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set

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Bullet#angle
  • References/Game Development/Phaser/Plugins/Bullet

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values

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Bullet#physicsType
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] physicsType : number The const physics body type of this object.

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Bullet#top
  • References/Game Development/Phaser/Plugins/Bullet

top : number The y coordinate of the Game Object.This is the same as y - offsetY.

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Bullet#loadTexture()
  • References/Game Development/Phaser/Plugins/Bullet

loadTexture(key, frame, stopAnimation) Changes the base texture the Game

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