shader : PIXI.AbstractFilter The
removeChild(child) → {DisplayObject}
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
[readonly] type : number The const type of this object.
[readonly] physicsType : number The const physics body type of this object.
addChild(child) → {DisplayObject}
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
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