resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
addChild(child) → {DisplayObject}
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
[readonly] physicsType : number The const physics body type of this object.
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
Page 7 of 11