[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
addChild(child) → {DisplayObject}
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
game : Phaser.Game A reference to the currently running Game
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
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