new Bullet(game, x, y, key, frame)
Create a new Bullet
object. Bullets are used by the Phaser.Weapon
class, and are normal Sprites,
with a few extra properties in the data object to handle Weapon specific features.
Parameters
Name | Type | Description |
---|---|---|
game | Phaser.Game | A reference to the currently running game. |
x | number | The x coordinate (in world space) to position the Particle at. |
y | number | The y coordinate (in world space) to position the Particle at. |
key | string | Phaser.RenderTexture | Phaser.BitmapData | PIXI.Texture | This is the image or texture used by the Particle during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture. |
frame | string | number | If this Particle is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index. |
- Source code: plugins/weapon/Bullet.js (Line 20)
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