Bullet#frameName
  • References/Game Development/Phaser/Plugins/Bullet

frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the

2025-01-10 15:47:30
PluginManager#preUpdate()
  • References/Game Development/Phaser/Plugins/PluginManager

preUpdate() Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics)

2025-01-10 15:47:30
Bullet#preUpdate()
  • References/Game Development/Phaser/Plugins/Bullet

preUpdate() → {boolean} Automatically called by World.preUpdate. Returns

2025-01-10 15:47:30
Bullet#x
  • References/Game Development/Phaser/Plugins/Bullet

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.

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Bullet#bottom
  • References/Game Development/Phaser/Plugins/Bullet

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.

2025-01-10 15:47:30
PluginManager#postUpdate()
  • References/Game Development/Phaser/Plugins/PluginManager

postUpdate() PostUpdate is the last thing to be called before the world render.In particular, it is called after the world postUpdate

2025-01-10 15:47:30
Bullet#top
  • References/Game Development/Phaser/Plugins/Bullet

top : number The y coordinate of the Game Object.This is the same as y - offsetY.

2025-01-10 15:47:30
Bullet#setChildIndex()
  • References/Game Development/Phaser/Plugins/Bullet

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

2025-01-10 15:47:30
Bullet#key
  • References/Game Development/Phaser/Plugins/Bullet

key : string | Phaser.RenderTexture |

2025-01-10 15:47:30
Bullet#offsetY
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate

2025-01-10 15:47:30