[readonly] physicsType : number The const physics body type of this object.
preUpdate() Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics)
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
hasRender : boolean A flag to indicate if this plugin has a render method. Source
[readonly] type : number The const type of this object.
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
texture : PIXI.Texture The texture that the
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