ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
add(plugin, parameter) → {Phaser.Plugin}
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
postUpdate() PostUpdate is the last thing to be called before the world render.In particular, it is called after the world postUpdate
transformCallbackContext : Object The context under which transformCallback is called.
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
texture : PIXI.Texture The texture that the
game : Phaser.Game A reference to the currently running game
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
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