Bullet#ignoreChildInput
  • References/Game Development/Phaser/Plugins/Bullet

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

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PluginManager#add()
  • References/Game Development/Phaser/Plugins/PluginManager

add(plugin, parameter) → {Phaser.Plugin}

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Bullet#loadTexture()
  • References/Game Development/Phaser/Plugins/Bullet

loadTexture(key, frame, stopAnimation) Changes the base texture the Game

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PluginManager#postUpdate()
  • References/Game Development/Phaser/Plugins/PluginManager

postUpdate() PostUpdate is the last thing to be called before the world render.In particular, it is called after the world postUpdate

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Bullet#transformCallbackContext
  • References/Game Development/Phaser/Plugins/Bullet

transformCallbackContext : Object The context under which transformCallback is called.

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Bullet#bottom
  • References/Game Development/Phaser/Plugins/Bullet

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.

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Bullet#top
  • References/Game Development/Phaser/Plugins/Bullet

top : number The y coordinate of the Game Object.This is the same as y - offsetY.

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Bullet#texture
  • References/Game Development/Phaser/Plugins/Bullet

texture : PIXI.Texture The texture that the

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Plugin#game
  • References/Game Development/Phaser/Plugins/Plugin

game : Phaser.Game A reference to the currently running game

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Bullet#anchor
  • References/Game Development/Phaser/Plugins/Bullet

anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top

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