Bullet#physicsType
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] physicsType : number The const physics body type of this object.

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PluginManager#preUpdate()
  • References/Game Development/Phaser/Plugins/PluginManager

preUpdate() Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics)

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Bullet#loadTexture()
  • References/Game Development/Phaser/Plugins/Bullet

loadTexture(key, frame, stopAnimation) Changes the base texture the Game

2025-01-10 15:47:30
Bullet#health
  • References/Game Development/Phaser/Plugins/Bullet

health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.

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Plugin#hasRender
  • References/Game Development/Phaser/Plugins/Plugin

hasRender : boolean A flag to indicate if this plugin has a render method. Source

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Bullet#type
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] type : number The const type of this object.

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Bullet#setTexture()
  • References/Game Development/Phaser/Plugins/Bullet

setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy

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Bullet#alive
  • References/Game Development/Phaser/Plugins/Bullet

alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components

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Bullet#contains()
  • References/Game Development/Phaser/Plugins/Bullet

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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Bullet#texture
  • References/Game Development/Phaser/Plugins/Bullet

texture : PIXI.Texture The texture that the

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