tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
postRender() Post-render is called after the Game Renderer and State.render have run.It is only called if visible is set to true
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
active : boolean A Plugin with active=true has its preUpdate and update methods called by the parent, otherwise they are skipped
shader : PIXI.AbstractFilter The
animations : Phaser.AnimationManager
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
render() Render is called right after the Game Renderer completes, but before the State.render.It only calls plugins who have
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
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