Bullet#tint
  • References/Game Development/Phaser/Plugins/Bullet

tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

2025-01-10 15:47:30
Plugin#postRender()
  • References/Game Development/Phaser/Plugins/Plugin

postRender() Post-render is called after the Game Renderer and State.render have run.It is only called if visible is set to true

2025-01-10 15:47:30
Bullet#tintedTexture
  • References/Game Development/Phaser/Plugins/Bullet

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)

2025-01-10 15:47:30
Bullet#inWorld
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at

2025-01-10 15:47:30
Plugin#active
  • References/Game Development/Phaser/Plugins/Plugin

active : boolean A Plugin with active=true has its preUpdate and update methods called by the parent, otherwise they are skipped

2025-01-10 15:47:30
Bullet#shader
  • References/Game Development/Phaser/Plugins/Bullet

shader : PIXI.AbstractFilter The

2025-01-10 15:47:30
Bullet#animations
  • References/Game Development/Phaser/Plugins/Bullet

animations : Phaser.AnimationManager

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Bullet#smoothed
  • References/Game Development/Phaser/Plugins/Bullet

smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is

2025-01-10 15:47:30
PluginManager#render()
  • References/Game Development/Phaser/Plugins/PluginManager

render() Render is called right after the Game Renderer completes, but before the State.render.It only calls plugins who have

2025-01-10 15:47:30
Bullet#deltaZ
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] deltaZ : number Returns the delta z value. The difference between rotation now

2025-01-10 15:47:30