animations : Phaser.AnimationManager
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
kill() Kills the Bullet, freeing it up for re-use by the Weapon bullet pool.Also dispatches the Weapon.onKill signal
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
new PathManager(game, parent) PathManager controls a list of Paths and a list of PathFollowers.It is the central control for the
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
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