game : Phaser.Game A reference to the currently running game
play(name, frameRate, loop, killOnComplete) → {
alignTo(parent, position, offsetX, offsetY) → {Object}
input : Phaser.InputHandler | null The
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
[readonly] timeStamp : number The timestamp when the event occurred.
removeAll() Remove all Plugins from the PluginManager. It calls Plugin.destroy on every plugin before removing it from the manager.
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
[readonly] children : Array.<Displa
events : Phaser.Events All Phaser Game Objects
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