Bullet#play()
  • References/Game Development/Phaser/Plugins/Bullet

play(name, frameRate, loop, killOnComplete) → {

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Bullet#maxHealth
  • References/Game Development/Phaser/Plugins/Bullet

maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure

2025-01-10 15:47:30
Plugin#hasPreUpdate
  • References/Game Development/Phaser/Plugins/Plugin

hasPreUpdate : boolean A flag to indicate if this plugin has a preUpdate method. Source

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Bullet#alignTo()
  • References/Game Development/Phaser/Plugins/Bullet

alignTo(parent, position, offsetX, offsetY) → {Object}

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Bullet#removeChildren()
  • References/Game Development/Phaser/Plugins/Bullet

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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Bullet#lifespan
  • References/Game Development/Phaser/Plugins/Bullet

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

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Bullet#setFrame()
  • References/Game Development/Phaser/Plugins/Bullet

setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by

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Bullet#inCamera
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera

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Bullet#overlap()
  • References/Game Development/Phaser/Plugins/Bullet

overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with

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Bullet#children
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] children : Array.<Displa

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