removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
game : Phaser.Game A reference to the currently running game
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
play(name, frameRate, loop, killOnComplete) → {
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
debug : boolean A debug flag designed for use with Game.enableStep.
removeChild(child) → {DisplayObject}
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
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