Bullet#removeChildren()
  • References/Game Development/Phaser/Plugins/Bullet

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

2025-01-10 15:47:30
Bullet#centerX
  • References/Game Development/Phaser/Plugins/Bullet

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

2025-01-10 15:47:30
Bullet#moveDown()
  • References/Game Development/Phaser/Plugins/Bullet

moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list

2025-01-10 15:47:30
PluginManager#game
  • References/Game Development/Phaser/Plugins/PluginManager

game : Phaser.Game A reference to the currently running game

2025-01-10 15:47:30
Bullet#setScaleMinMax()
  • References/Game Development/Phaser/Plugins/Bullet

setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object

2025-01-10 15:47:30
Bullet#play()
  • References/Game Development/Phaser/Plugins/Bullet

play(name, frameRate, loop, killOnComplete) → {

2025-01-10 15:47:30
Bullet#revive()
  • References/Game Development/Phaser/Plugins/Bullet

revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object

2025-01-10 15:47:30
Bullet#debug
  • References/Game Development/Phaser/Plugins/Bullet

debug : boolean A debug flag designed for use with Game.enableStep.

2025-01-10 15:47:30
Bullet#removeChild()
  • References/Game Development/Phaser/Plugins/Bullet

removeChild(child) → {DisplayObject}

2025-01-10 15:47:30
Bullet#smoothed
  • References/Game Development/Phaser/Plugins/Bullet

smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is

2025-01-10 15:47:30