PluginManager#game
  • References/Game Development/Phaser/Plugins/PluginManager

game : Phaser.Game A reference to the currently running game

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Bullet#play()
  • References/Game Development/Phaser/Plugins/Bullet

play(name, frameRate, loop, killOnComplete) → {

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Bullet#alignTo()
  • References/Game Development/Phaser/Plugins/Bullet

alignTo(parent, position, offsetX, offsetY) → {Object}

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Bullet#input
  • References/Game Development/Phaser/Plugins/Bullet

input : Phaser.InputHandler | null The

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Bullet#centerY
  • References/Game Development/Phaser/Plugins/Bullet

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)

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Event#timeStamp
  • References/Game Development/Phaser/Plugins/Event

[readonly] timeStamp : number The timestamp when the event occurred.

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PluginManager#removeAll()
  • References/Game Development/Phaser/Plugins/PluginManager

removeAll() Remove all Plugins from the PluginManager. It calls Plugin.destroy on every plugin before removing it from the manager.

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Bullet#inCamera
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera

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Bullet#children
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] children : Array.<Displa

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Bullet#events
  • References/Game Development/Phaser/Plugins/Bullet

events : Phaser.Events All Phaser Game Objects

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