play(name, frameRate, loop, killOnComplete) → {
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
hasPreUpdate : boolean A flag to indicate if this plugin has a preUpdate method. Source
alignTo(parent, position, offsetX, offsetY) → {Object}
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
[readonly] children : Array.<Displa
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