Bullet#inCamera
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera

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Bullet#debug
  • References/Game Development/Phaser/Plugins/Bullet

debug : boolean A debug flag designed for use with Game.enableStep.

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Bullet#outOfBoundsKill
  • References/Game Development/Phaser/Plugins/Bullet

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill

2025-01-10 15:47:30
Bullet#setFrame()
  • References/Game Development/Phaser/Plugins/Bullet

setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by

2025-01-10 15:47:30
Bullet#updateCrop()
  • References/Game Development/Phaser/Plugins/Bullet

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

2025-01-10 15:47:30
Bullet#previousPosition
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] previousPosition : Phaser.Point

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Bullet#renderOrderID
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] renderOrderID : number The render order ID is used internally by the renderer and

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Bullet#setScaleMinMax()
  • References/Game Development/Phaser/Plugins/Bullet

setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object

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Bullet#fresh
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] fresh : boolean A Game Object is considered fresh if it has just been

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Bullet#lifespan
  • References/Game Development/Phaser/Plugins/Bullet

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

2025-01-10 15:47:30