[readonly] fresh : boolean A Game Object is considered fresh if it has just been
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
[readonly] timeStamp : number The timestamp when the event occurred.
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
debug : boolean A debug flag designed for use with Game.enableStep.
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
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