input : Phaser.InputHandler | null The
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
plugins : Array.<Phaser.Plugin> An array of
[readonly] timeStamp : number The timestamp when the event occurred.
removeAll() Remove all Plugins from the PluginManager. It calls Plugin.destroy on every plugin before removing it from the manager.
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
scaleMax : Phaser.Point The maximum scale this Game
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
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