[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
debug : boolean A debug flag designed for use with Game.enableStep.
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
[readonly] previousPosition : Phaser.Point
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
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