Bullet#fresh
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] fresh : boolean A Game Object is considered fresh if it has just been

2025-01-10 15:47:30
Bullet#renderOrderID
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] renderOrderID : number The render order ID is used internally by the renderer and

2025-01-10 15:47:30
Event#timeStamp
  • References/Game Development/Phaser/Plugins/Event

[readonly] timeStamp : number The timestamp when the event occurred.

2025-01-10 15:47:30
Bullet#outOfBoundsKill
  • References/Game Development/Phaser/Plugins/Bullet

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill

2025-01-10 15:47:30
Bullet#inCamera
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera

2025-01-10 15:47:30
Bullet#debug
  • References/Game Development/Phaser/Plugins/Bullet

debug : boolean A debug flag designed for use with Game.enableStep.

2025-01-10 15:47:30
Bullet#setScaleMinMax()
  • References/Game Development/Phaser/Plugins/Bullet

setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object

2025-01-10 15:47:30
Bullet#centerX
  • References/Game Development/Phaser/Plugins/Bullet

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

2025-01-10 15:47:30
Bullet#name
  • References/Game Development/Phaser/Plugins/Bullet

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant

2025-01-10 15:47:30
Bullet#autoCull
  • References/Game Development/Phaser/Plugins/Bullet

autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame

2025-01-10 15:47:30