update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
kill() Kills the Bullet, freeing it up for re-use by the Weapon bullet pool.Also dispatches the Weapon.onKill signal
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
destroy() Clear down this Plugin and null out references Source code:
events : Phaser.Events All Phaser Game Objects
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
postRender() Post-render is called after the Game Renderer and State.render have run.It is only called if visible is set to true
new PathManager(game, parent) PathManager controls a list of Paths and a list of PathFollowers.It is the central control for the
render() Render is called right after the Game Renderer completes, but before the State.render.It is only called if visible is
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