setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
postRender() Post-render is called after the Game Renderer and State.render have run.It is only called if visible is set to true
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
render() Render is called right after the Game Renderer completes, but before the State.render.It only calls plugins who have
update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
destroy() Clear down this Plugin and null out references Source code:
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
events : Phaser.Events All Phaser Game Objects
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