destroy() Clear down this Plugin and null out references Source code:
render() Render is called right after the Game Renderer completes, but before the State.render.It is only called if visible is
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
kill() Kills the Bullet, freeing it up for re-use by the Weapon bullet pool.Also dispatches the Weapon.onKill signal
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
addChildAt(child, index) → {DisplayObject}
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
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