Bullet#setHealth
  • References/Game Development/Phaser/Plugins/Bullet

setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.

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Plugin#postRender()
  • References/Game Development/Phaser/Plugins/Plugin

postRender() Post-render is called after the Game Renderer and State.render have run.It is only called if visible is set to true

2025-01-10 15:47:30
Bullet#crop()
  • References/Game Development/Phaser/Plugins/Bullet

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

2025-01-10 15:47:30
PluginManager#render()
  • References/Game Development/Phaser/Plugins/PluginManager

render() Render is called right after the Game Renderer completes, but before the State.render.It only calls plugins who have

2025-01-10 15:47:30
Plugin#update()
  • References/Game Development/Phaser/Plugins/Plugin

update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render

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Bullet#update()
  • References/Game Development/Phaser/Plugins/Bullet

update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate

2025-01-10 15:47:30
Bullet#pendingDestroy
  • References/Game Development/Phaser/Plugins/Bullet

pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic

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Plugin#destroy()
  • References/Game Development/Phaser/Plugins/Plugin

destroy() Clear down this Plugin and null out references Source code:

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Bullet#resizeFrame()
  • References/Game Development/Phaser/Plugins/Bullet

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

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Bullet#events
  • References/Game Development/Phaser/Plugins/Bullet

events : Phaser.Events All Phaser Game Objects

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