Bullet#update()
  • References/Game Development/Phaser/Plugins/Bullet

update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate

2025-01-10 15:47:30
Bullet#deltaZ
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] deltaZ : number Returns the delta z value. The difference between rotation now

2025-01-10 15:47:30
Bullet#kill()
  • References/Game Development/Phaser/Plugins/Bullet

kill() Kills the Bullet, freeing it up for re-use by the Weapon bullet pool.Also dispatches the Weapon.onKill signal

2025-01-10 15:47:30
Bullet#resizeFrame()
  • References/Game Development/Phaser/Plugins/Bullet

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

2025-01-10 15:47:30
Plugin#destroy()
  • References/Game Development/Phaser/Plugins/Plugin

destroy() Clear down this Plugin and null out references Source code:

2025-01-10 15:47:30
Bullet#events
  • References/Game Development/Phaser/Plugins/Bullet

events : Phaser.Events All Phaser Game Objects

2025-01-10 15:47:30
Bullet#crop()
  • References/Game Development/Phaser/Plugins/Bullet

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

2025-01-10 15:47:30
Plugin#postRender()
  • References/Game Development/Phaser/Plugins/Plugin

postRender() Post-render is called after the Game Renderer and State.render have run.It is only called if visible is set to true

2025-01-10 15:47:30
Plugin.PathManager#PathManager
  • References/Game Development/Phaser/Plugins/Plugin.PathManager

new PathManager(game, parent) PathManager controls a list of Paths and a list of PathFollowers.It is the central control for the

2025-01-10 15:47:30
Plugin#render()
  • References/Game Development/Phaser/Plugins/Plugin

render() Render is called right after the Game Renderer completes, but before the State.render.It is only called if visible is

2025-01-10 15:47:30