onInputOver : Phaser.Signal The Signal (or event)
getChildAt(index) → {DisplayObject}
cropRect : Phaser.Rectangle The Rectangle used
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
alignTo(parent, position, offsetX, offsetY) → {Object}
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
freezeFrames : boolean When true the the texture frame will not be automatically switched on up/down/over/out events.
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