tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
play(name, frameRate, loop, killOnComplete) → {
freezeFrames : boolean When true the the texture frame will not be automatically switched on up/down/over/out events.
onInputOver : Phaser.Signal The Signal (or event)
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
setDownSound(sound, marker) The Sound to be played when a Pointer presses down on this Button.
getChildAt(index) → {DisplayObject}
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
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