name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
getChildAt(index) → {DisplayObject}
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
removeChild(child) → {DisplayObject}
alignTo(parent, position, offsetX, offsetY) → {Object}
game : Phaser.Game A reference to the currently running Game
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
onInputOver : Phaser.Signal The Signal (or event)
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