Button#contains()
  • References/Game Development/Phaser/Display/Button

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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Button#texture
  • References/Game Development/Phaser/Display/Button

texture : PIXI.Texture The texture that the

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Button#addChildAt()
  • References/Game Development/Phaser/Display/Button

addChildAt(child, index) → {DisplayObject}

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Button#addChild()
  • References/Game Development/Phaser/Display/Button

addChild(child) → {DisplayObject}

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Button#removeChildAt()
  • References/Game Development/Phaser/Display/Button

removeChildAt(index) → {DisplayObject}

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Button#clearFrames()
  • References/Game Development/Phaser/Display/Button

clearFrames() Clears all of the frames set on this Button. Source code:

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Button#blendMode
  • References/Game Development/Phaser/Display/Button

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:

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Button#physicsType
  • References/Game Development/Phaser/Display/Button

[readonly] physicsType : number The const physics body type of this object.

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Button#transformCallbackContext
  • References/Game Development/Phaser/Display/Button

transformCallbackContext : Object The context under which transformCallback is called.

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Button#cameraOffset
  • References/Game Development/Phaser/Display/Button

cameraOffset : Phaser.Point The x/y coordinate offset

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