Button#cameraOffset
  • References/Game Development/Phaser/Display/Button

cameraOffset : Phaser.Point The x/y coordinate offset

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Button#forceOut
  • References/Game Development/Phaser/Display/Button

forceOut : boolean | Phaser.PointerMode When

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Button#addChildAt()
  • References/Game Development/Phaser/Display/Button

addChildAt(child, index) → {DisplayObject}

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Button#transformCallbackContext
  • References/Game Development/Phaser/Display/Button

transformCallbackContext : Object The context under which transformCallback is called.

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Button#preUpdate()
  • References/Game Development/Phaser/Display/Button

preUpdate() Automatically called by World.preUpdate. Inherited From

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Button#blendMode
  • References/Game Development/Phaser/Display/Button

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:

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Button#centerY
  • References/Game Development/Phaser/Display/Button

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)

2025-01-10 15:47:30
Button#removeChildAt()
  • References/Game Development/Phaser/Display/Button

removeChildAt(index) → {DisplayObject}

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Button#z
  • References/Game Development/Phaser/Display/Button

[readonly] z : number The z depth of this Game Object within its parent Group.No two

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Button#addChild()
  • References/Game Development/Phaser/Display/Button

addChild(child) → {DisplayObject}

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