kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
cameraOffset : Phaser.Point The x/y coordinate offset
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
[readonly] physicsType : number The const physics body type of this object.
[readonly] onDownSoundMarker : string The Sound Marker used in conjunction with the onDownSound
preUpdate() Automatically called by World.preUpdate. Inherited From
[readonly] z : number The z depth of this Game Object within its parent Group.No two
removeChildAt(index) → {DisplayObject}
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