[readonly] z : number The z depth of this Game Object within its parent Group.No two
[readonly] onOverSoundMarker : string The Sound Marker used in conjunction with the onOverSound
clearFrames() Clears all of the frames set on this Button. Source code:
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
removeChildAt(index) → {DisplayObject}
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
[readonly] onDownSoundMarker : string The Sound Marker used in conjunction with the onDownSound
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
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