[readonly] onOverSoundMarker : string The Sound Marker used in conjunction with the onOverSound
[readonly] physicsType : number The const physics body type of this object.
[readonly] type : number The Phaser Object Type.
setUpSound(sound, marker) The Sound to be played when a Pointer has pressed down and is released from
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
setOutSound(sound, marker) The Sound to be played when a Pointer moves out of this Button.
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
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