addChildAt(child, index) → {DisplayObject}
transformCallbackContext : Object The context under which transformCallback is called.
setOutSound(sound, marker) The Sound to be played when a Pointer moves out of this Button.
[readonly] onOverSound : Phaser.Sound |
onOverMouseOnly : boolean If true then onOver events (such as onOverSound) will only be triggered if the Pointer object causing
world : Phaser.Point The world coordinates of this
[readonly] onOutSound : Phaser.Sound |
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
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