kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
[readonly] onOutSound : Phaser.Sound |
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
[readonly] type : number The Phaser Object Type.
onOverMouseOnly : boolean If true then onOver events (such as onOverSound) will only be triggered if the Pointer object causing
setOutSound(sound, marker) The Sound to be played when a Pointer moves out of this Button.
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
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