contains(child) → {Boolean} Determines whether the specified display object is a child of the D
forceOut : boolean | Phaser.PointerMode When
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
[readonly] onOverSound : Phaser.Sound |
setOutSound(sound, marker) The Sound to be played when a Pointer moves out of this Button.
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
setSounds(overSound, overMarker, downSound, downMarker
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
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