[readonly] z : number The z depth of this Game Object within its parent Group.No two
cameraOffset : Phaser.Point The x/y coordinate offset
[readonly] onOverSound : Phaser.Sound |
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
alignIn(container, position, offsetX, offsetY)
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
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