Button#kill()
  • References/Game Development/Phaser/Display/Button

kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive

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Button#bottom
  • References/Game Development/Phaser/Display/Button

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.

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Button#onOutSound
  • References/Game Development/Phaser/Display/Button

[readonly] onOutSound : Phaser.Sound |

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Button#smoothed
  • References/Game Development/Phaser/Display/Button

smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is

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Button#type
  • References/Game Development/Phaser/Display/Button

[readonly] type : number The Phaser Object Type.

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Button#onOverMouseOnly
  • References/Game Development/Phaser/Display/Button

onOverMouseOnly : boolean If true then onOver events (such as onOverSound) will only be triggered if the Pointer object causing

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Button#setOutSound()
  • References/Game Development/Phaser/Display/Button

setOutSound(sound, marker) The Sound to be played when a Pointer moves out of this Button.

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Button#right
  • References/Game Development/Phaser/Display/Button

right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.

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Button#getChildIndex()
  • References/Game Development/Phaser/Display/Button

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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Button#destroy()
  • References/Game Development/Phaser/Display/Button

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This

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