removeChild(child) → {DisplayObject}
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
scaleMax : Phaser.Point The maximum scale this Game
[readonly] onDownSound : Phaser.Sound |
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
play(name, frameRate, loop, killOnComplete) → {
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
justReleasedPreventsOver : Phaser.PointerMode
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
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