[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
justReleasedPreventsOver : Phaser.PointerMode
scaleMax : Phaser.Point The maximum scale this Game
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
removeChild(child) → {DisplayObject}
cropRect : Phaser.Rectangle The Rectangle used
alignTo(parent, position, offsetX, offsetY) → {Object}
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
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