[readonly] onDownSound : Phaser.Sound |
removeChild(child) → {DisplayObject}
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
freezeFrames : boolean When true the the texture frame will not be automatically switched on up/down/over/out events.
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
onInputOver : Phaser.Signal The Signal (or event)
getChildAt(index) → {DisplayObject}
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