onInputOver : Phaser.Signal The Signal (or event)
[readonly] onDownSound : Phaser.Sound |
justReleasedPreventsOver : Phaser.PointerMode
play(name, frameRate, loop, killOnComplete) → {
freezeFrames : boolean When true the the texture frame will not be automatically switched on up/down/over/out events.
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
setDownSound(sound, marker) The Sound to be played when a Pointer presses down on this Button.
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
scaleMax : Phaser.Point The maximum scale this Game
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