autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
[readonly] onDownSound : Phaser.Sound |
cropRect : Phaser.Rectangle The Rectangle used
scaleMax : Phaser.Point The maximum scale this Game
onInputOver : Phaser.Signal The Signal (or event)
getChildAt(index) → {DisplayObject}
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
play(name, frameRate, loop, killOnComplete) → {
removeChild(child) → {DisplayObject}
setDownSound(sound, marker) The Sound to be played when a Pointer presses down on this Button.
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