Button#reset()
  • References/Game Development/Phaser/Display/Button

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object

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Button#setScaleMinMax()
  • References/Game Development/Phaser/Display/Button

setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object

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Button#onOutSound
  • References/Game Development/Phaser/Display/Button

[readonly] onOutSound : Phaser.Sound |

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Button#lifespan
  • References/Game Development/Phaser/Display/Button

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

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Button#Button
  • References/Game Development/Phaser/Display/Button

new Button(game, x, y, key, callback,

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Button#getBounds()
  • References/Game Development/Phaser/Display/Button

getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds

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Button#world
  • References/Game Development/Phaser/Display/Button

world : Phaser.Point The world coordinates of this

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Button#onOverSound
  • References/Game Development/Phaser/Display/Button

[readonly] onOverSound : Phaser.Sound |

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Button#height
  • References/Game Development/Phaser/Display/Button

height : number The height of the sprite, setting this will actually modify the scale to achieve the value set

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Button#animations
  • References/Game Development/Phaser/Display/Button

animations : Phaser.AnimationManager

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