setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
[readonly] type : number The Phaser Object Type.
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
[readonly] onOutSoundMarker : string The Sound Marker used in conjunction with the onOutSound
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