getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
[readonly] onOutSound : Phaser.Sound |
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
alignIn(container, position, offsetX, offsetY)
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
new Button(game, x, y, key, callback,
world : Phaser.Point The world coordinates of this
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
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