setUpSound(sound, marker) The Sound to be played when a Pointer has pressed down and is released from
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
onOverMouseOnly : boolean If true then onOver events (such as onOverSound) will only be triggered if the Pointer object causing
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
world : Phaser.Point The world coordinates of this
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
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