setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
onOverMouseOnly : boolean If true then onOver events (such as onOverSound) will only be triggered if the Pointer object causing
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
world : Phaser.Point The world coordinates of this
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
[readonly] onOutSoundMarker : string The Sound Marker used in conjunction with the onOutSound
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
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