checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
alignIn(container, position, offsetX, offsetY)
getTop() → {any} Return the child at the top of this group. The top child is the child displayed
preUpdate() Automatically called by World.preUpdate. Source code:
onChildInputDown : Phaser.Signal This Signal is dispatched
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
Page 1 of 62