centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
cursor : DisplayObject The current
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
play(name, frameRate, loop, killOnComplete) → {
cropRect : Phaser.Rectangle The Rectangle used
remove(child, destroy, silent) → {boolean}
Page 4 of 62