texture : PIXI.Texture The texture of the
cropRect : Phaser.Rectangle The Rectangle used
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
getAt(index) → {DisplayObject | integer}
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
game : Phaser.Game A reference to the currently running Game
[readonly] children : Array.<Displa
Page 4 of 62