key : string | Phaser.RenderTexture |
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
removeChild(child) → {DisplayObject}
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
preUpdate() Automatically called by World.preUpdate. Source code:
getAt(index) → {DisplayObject | integer}
[readonly] children : Array.<Displa
scaleMax : Phaser.Point The maximum scale this Game
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