onInputOver : Phaser.Signal The Signal (or event)
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
preUpdate() Automatically called by World.preUpdate. Source code:
addMultiple(children, silent) → {Array.<
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
shader : PIXI.AbstractFilter The
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
Page 4 of 62