[readonly] previousPosition : Phaser.Point
removeAll(destroy, silent, destroyTexture) Removes
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
game : Phaser.Game A reference to the currently running Game
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
[readonly] children : Array.<Displa
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
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