[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
removeChild(child) → {DisplayObject}
game : Phaser.Game A reference to the currently running Game
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
addMultiple(children, silent) → {Array.<
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
scaleMax : Phaser.Point The maximum scale this Game
Page 6 of 62