addMultiple(children, silent) → {Array.<
play(name, frameRate, loop, killOnComplete) → {
cropRect : Phaser.Rectangle The Rectangle used
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
new TileSprite(game, x, y, width, height, key, frame) A TileSprite is a Sprite that has a repeating texture. The texture can be scrolled
removeChild(child) → {DisplayObject}
alignIn(container, position, offsetX, offsetY)
preUpdate() Automatically called by World.preUpdate. Source code:
debug : boolean A debug flag designed for use with Game.enableStep.
alignTo(parent, position, offsetX, offsetY) → {Object}
Page 6 of 62