freezeFrames : boolean When true the the texture frame will not be automatically switched on up/down/over/out events.
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
setDownSound(sound, marker) The Sound to be played when a Pointer presses down on this Button.
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
getChildAt(index) → {DisplayObject}
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
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