play(name, frameRate, loop, killOnComplete) → {
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
alpha : number The alpha value of the group container. Inherited From
texture : PIXI.Texture The texture of the
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
getChildAt(index) → {DisplayObject}
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
getTop() → {any} Return the child at the top of this group. The top child is the child displayed
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