play(name, frameRate, loop, killOnComplete) → {
key : string | Phaser.RenderTexture |
removeChild(child) → {DisplayObject}
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
cursor : DisplayObject The current
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
animations : Phaser.AnimationManager
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
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