width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
new TileSprite(game, x, y, width, height, key, frame) A TileSprite is a Sprite that has a repeating texture. The texture can be scrolled
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
[readonly] length : integer Total number of children in this group, regardless of exists/alive
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
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