[readonly] fresh : boolean A Game Object is considered fresh if it has just been
scaleMax : Phaser.Point The maximum scale this Game
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
shader : PIXI.AbstractFilter The
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
debug : boolean A debug flag designed for use with Game.enableStep.
[readonly] z : integer The z-depth value of this object within its parent container/Group
Page 10 of 62