heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
removeChild(child) → {DisplayObject}
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
sort(key, order) Sort the children in the group according to a particular
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its
cropRect : Phaser.Rectangle The Rectangle used
alignTo(parent, position, offsetX, offsetY) → {Object}
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