autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
animations : Phaser.AnimationManager
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
cursor : DisplayObject The current
alignIn(container, position, offsetX, offsetY)
justReleasedPreventsOver : Phaser.PointerMode
sort(key, order) Sort the children in the group according to a particular
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