alignIn(container, position, offsetX, offsetY)
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
game : Phaser.Game A reference to the currently running Game
onChildInputDown : Phaser.Signal This Signal is dispatched
preUpdate() Automatically called by World.preUpdate. Source code:
[readonly] children : Array.<Displa
key : string | Phaser.RenderTexture |
tint : number The tint applied to the sprite. This is a hex value Inherited
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