pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
justReleasedPreventsOver : Phaser.PointerMode
remove(child, destroy, silent) → {boolean}
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
scaleMax : Phaser.Point The maximum scale this Game
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
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