getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
game : Phaser.Game A reference to the currently running Game
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
[readonly] z : integer The z-depth value of this object within its parent container/Group
cropRect : Phaser.Rectangle The Rectangle used
debug : boolean A debug flag designed for use with Game.enableStep.
addMultiple(children, silent) → {Array.<
[readonly] z : number The z depth of this Game Object within its parent Group.No two
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
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