[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
cropRect : Phaser.Rectangle The Rectangle used
game : Phaser.Game A reference to the currently running Game
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
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