[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
game : Phaser.Game A reference to the currently running Game
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
[readonly] previousPosition : Phaser.Point
shader : PIXI.AbstractFilter The
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
[readonly] children : Array.<Displa
Page 12 of 62