Sprite#loadTexture()
  • References/Game Development/Phaser/Display/Sprite

loadTexture(key, frame, stopAnimation) Changes the base texture the Game

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Sprite#key
  • References/Game Development/Phaser/Display/Sprite

key : string | Phaser.RenderTexture |

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Image#getChildIndex()
  • References/Game Development/Phaser/Display/Image

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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Button#contains()
  • References/Game Development/Phaser/Display/Button

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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TileSprite#width
  • References/Game Development/Phaser/Display/TileSprite

width : number The width of the tiling sprite Inherited From

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Sprite#resetFrame()
  • References/Game Development/Phaser/Display/Sprite

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.

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Button#forceOut
  • References/Game Development/Phaser/Display/Button

forceOut : boolean | Phaser.PointerMode When

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TileSprite#smoothed
  • References/Game Development/Phaser/Display/TileSprite

smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is

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Image#centerX
  • References/Game Development/Phaser/Display/Image

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

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Sprite#removeChildAt()
  • References/Game Development/Phaser/Display/Sprite

removeChildAt(index) → {DisplayObject}

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