loadTexture(key, frame, stopAnimation) Changes the base texture the Game
events : Phaser.Events All Phaser Game Objects
onChildInputOver : Phaser.Signal This Signal is dispatched
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
iterate(key, value, returnType, callback, callbackContext, args)
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
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