loadTexture(key, frame, stopAnimation) Changes the base texture the Game
key : string | Phaser.RenderTexture |
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
width : number The width of the tiling sprite Inherited From
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
forceOut : boolean | Phaser.PointerMode When
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
removeChildAt(index) → {DisplayObject}
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