cameraOffset : Phaser.Point The x/y coordinate offset
events : Phaser.Events All Phaser Game Objects
width : number The width of the tiling sprite Inherited From
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
addChildAt(child, index) → {DisplayObject}
transformCallbackContext : Object The context under which transformCallback is called.
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
removeChild(child) → {DisplayObject}
[readonly] z : number The z depth of this Game Object within its parent Group.No two
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