kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
[readonly] z : number The z depth of this Game Object within its parent Group.No two
moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
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