Rope#deltaX
  • References/Game Development/Phaser/Display/Rope

[readonly] deltaX : number Returns the delta x value. The difference between world.x now and

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TileSprite#removeChild()
  • References/Game Development/Phaser/Display/TileSprite

removeChild(child) → {DisplayObject}

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SpriteBatch#onDestroy
  • References/Game Development/Phaser/Display/SpriteBatch

onDestroy : Phaser.Signal This signal is dispatched

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Rope#kill()
  • References/Game Development/Phaser/Display/Rope

kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive

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Image#world
  • References/Game Development/Phaser/Display/Image

world : Phaser.Point The world coordinates of this

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Button#addChild()
  • References/Game Development/Phaser/Display/Button

addChild(child) → {DisplayObject}

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TileSprite#contains()
  • References/Game Development/Phaser/Display/TileSprite

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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Rope#resizeFrame()
  • References/Game Development/Phaser/Display/Rope

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

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TileSprite#cameraOffset
  • References/Game Development/Phaser/Display/TileSprite

cameraOffset : Phaser.Point The x/y coordinate offset

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Image#cropRect
  • References/Game Development/Phaser/Display/Image

cropRect : Phaser.Rectangle The Rectangle used

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