kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
onDestroy : Phaser.Signal This signal is dispatched
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
getFurthestFrom(object, callback, callbackContext) → {any}
centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
classType : Object The type of objects that will be created when using
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