new Image(game, x, y, key, frame)
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
[readonly] physicsType : number The const physics body type of this object.
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
onChildInputUp : Phaser.Signal This Signal is dispatched
transformCallbackContext : Object The context under which transformCallback is called.
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
top : number The top coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
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