classType : Object The type of objects that will be created when using
[readonly] onDownSoundMarker : string The Sound Marker used in conjunction with the onDownSound
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
canvasBuffer :PIXICanvasBuffer The CanvasBuffer object that the tiled texture is drawn to.
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
[readonly] children : Array.<Displa
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
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