cameraOffset : Phaser.Point The x/y coordinate offset
getFirstExists(exists, createIfNull, x, y,
[readonly] z : number The z depth of this Game Object within its parent Group.No two
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
filter(predicate, checkExists) → {Phaser
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
removeChildAt(index) → {DisplayObject}
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