onChildInputUp : Phaser.Signal This Signal is dispatched
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
world : Phaser.Point The world coordinates of this
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
getRandomExists(startIndex, endIndex) → {any}
resetChild(child, x, y, key, frame)
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
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