exists : boolean If exists is true the group is updated, otherwise it is skipped.
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the
filter(predicate, checkExists) → {Phaser
events : Phaser.Events All Phaser Game Objects
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
classType : Object The type of objects that will be created when using
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
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