onChildInputOver : Phaser.Signal This Signal is dispatched
getRandomExists(startIndex, endIndex) → {any}
addChildAt(child, index) → {DisplayObject}
transformCallbackContext : Object The context under which transformCallback is called.
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
new Image(game, x, y, key, frame)
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
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