pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
getChildAt(index) → {DisplayObject}
[readonly] z : number The z depth of this Game Object within its parent Group.No two
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
tileScale :Point The scaling of the image that is being tiled Inherited
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