smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
[readonly] children : Array.<Displa
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
reset(x, y) → {Phaser.Rope}
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
clearFrames() Clears all of the frames set on this Button. Source code:
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
addChildAt(child, index) → {DisplayObject}
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
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