Rope#pendingDestroy
  • References/Game Development/Phaser/Display/Rope

pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic

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Button#centerY
  • References/Game Development/Phaser/Display/Button

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)

2025-01-10 15:47:30
Rope#destroy()
  • References/Game Development/Phaser/Display/Rope

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This

2025-01-10 15:47:30
Sprite#loadTexture()
  • References/Game Development/Phaser/Display/Sprite

loadTexture(key, frame, stopAnimation) Changes the base texture the Game

2025-01-10 15:47:30
TileSprite#setTexture()
  • References/Game Development/Phaser/Display/TileSprite

setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy

2025-01-10 15:47:30
TileSprite#getChildAt()
  • References/Game Development/Phaser/Display/TileSprite

getChildAt(index) → {DisplayObject}

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Button#z
  • References/Game Development/Phaser/Display/Button

[readonly] z : number The z depth of this Game Object within its parent Group.No two

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Sprite#inputEnabled
  • References/Game Development/Phaser/Display/Sprite

inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a

2025-01-10 15:47:30
Image#getChildIndex()
  • References/Game Development/Phaser/Display/Image

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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TileSprite#tileScale
  • References/Game Development/Phaser/Display/TileSprite

tileScale :Point The scaling of the image that is being tiled Inherited

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