Sprite#smoothed
  • References/Game Development/Phaser/Display/Sprite

smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is

2025-01-10 15:47:30
TileSprite#angle
  • References/Game Development/Phaser/Display/TileSprite

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values

2025-01-10 15:47:30
Image#children
  • References/Game Development/Phaser/Display/Image

[readonly] children : Array.<Displa

2025-01-10 15:47:30
Image#exists
  • References/Game Development/Phaser/Display/Image

exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.

2025-01-10 15:47:30
Rope#reset()
  • References/Game Development/Phaser/Display/Rope

reset(x, y) → {Phaser.Rope}

2025-01-10 15:47:30
Sprite#inputEnabled
  • References/Game Development/Phaser/Display/Sprite

inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a

2025-01-10 15:47:30
Button#clearFrames()
  • References/Game Development/Phaser/Display/Button

clearFrames() Clears all of the frames set on this Button. Source code:

2025-01-10 15:47:30
Rope#kill()
  • References/Game Development/Phaser/Display/Rope

kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive

2025-01-10 15:47:30
SpriteBatch#addChildAt()
  • References/Game Development/Phaser/Display/SpriteBatch

addChildAt(child, index) → {DisplayObject}

2025-01-10 15:47:30
Rope#resizeFrame()
  • References/Game Development/Phaser/Display/Rope

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

2025-01-10 15:47:30