swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
[readonly] previousPosition : Phaser.Point
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
events : Phaser.Events All Phaser Game Objects
xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
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