[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
onDestroy : Phaser.Signal This signal is dispatched
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
addChildAt(child, index) → {DisplayObject}
setOutSound(sound, marker) The Sound to be played when a Pointer moves out of this Button.
[readonly] children : Array.<Displa
shader : PIXI.AbstractFilter The
transformCallbackContext : Object The context under which transformCallback is called.
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