removeChildAt(index) → {DisplayObject}
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters
getFurthestFrom(object, callback, callbackContext) → {any}
debug : boolean A debug flag designed for use with Game.enableStep.
add(child, silent, index) → {
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
destroy(destroyChildren) Destroys the TileSprite. This removes it from its parent group, destroys the
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
shader : PIXI.AbstractFilter The
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