resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
autoScroll(x, y) Sets this TileSprite to automatically scroll in the given direction until stopped via TileSprite.stopScroll().The
key : string | Phaser.RenderTexture |
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates
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