moveAll(group, silent) → {Phaser
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and
getRandom(startIndex, length) → {any} Returns
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
[readonly] onOverSound : Phaser.Sound |
addChild(child) → {DisplayObject}
destroy(destroyChildren) Destroys the TileSprite. This removes it from its parent group, destroys the
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
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