scaleMax : Phaser.Point The maximum scale this Game
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
getRandom(startIndex, length) → {any} Returns
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
addChild(child) → {DisplayObject}
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
debug : boolean A debug flag designed for use with Game.enableStep.
generateTilingTexture(forcePowerOfTwo, renderSession) Parameters Name Type
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
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