getChildAt(index) → {DisplayObject}
setSounds(overSound, overMarker, downSound, downMarker
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
[readonly] onOutSound : Phaser.Sound |
[readonly] type : number The Phaser Object Type.
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
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