SpriteBatch#getChildAt()
  • References/Game Development/Phaser/Display/SpriteBatch

getChildAt(index) → {DisplayObject}

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Button#setSounds()
  • References/Game Development/Phaser/Display/Button

setSounds(overSound, overMarker, downSound, downMarker

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Button#reset()
  • References/Game Development/Phaser/Display/Button

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object

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Button#destroyPhase
  • References/Game Development/Phaser/Display/Button

[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag

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Button#onOutSound
  • References/Game Development/Phaser/Display/Button

[readonly] onOutSound : Phaser.Sound |

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Button#type
  • References/Game Development/Phaser/Display/Button

[readonly] type : number The Phaser Object Type.

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TileSprite#destroyPhase
  • References/Game Development/Phaser/Display/TileSprite

[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag

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Button#moveDown()
  • References/Game Development/Phaser/Display/Button

moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list

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SpriteBatch#addAll()
  • References/Game Development/Phaser/Display/SpriteBatch

addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group

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Sprite#crop()
  • References/Game Development/Phaser/Display/Sprite

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

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