y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
right : number The right coordinate of this Group. It is derived by calling getBounds, calculating the Groups
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
generateTilingTexture(forcePowerOfTwo, renderSession) Parameters Name Type
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
removeChildAt(index) → {DisplayObject}
setAllChildren(key, value, checkAlive, checkVisible, operation,
textureDebug : boolean If enabled a green rectangle will be drawn behind the generated tiling texture, allowing you to visually
new SpriteBatch(game, parent, name, addToStage) The SpriteBatch class is
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