transformCallbackContext : Object The context under which transformCallback is called.
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
removeBetween(startIndex, endIndex, destroy, silent)
world : Phaser.Point The world coordinates of this
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
add(child, silent, index) → {
debug : boolean A debug flag designed for use with Game.enableStep.
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
Page 29 of 62