removeChild(child) → {DisplayObject}
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
alignIn(container, position, offsetX, offsetY)
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
addAt(child, index, silent) → {
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
next() → {any} Advances the group cursor to the next (higher) object in the group. If the
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
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