Rope#transformCallbackContext
  • References/Game Development/Phaser/Display/Rope

transformCallbackContext : Object The context under which transformCallback is called.

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SpriteBatch#ignoreDestroy
  • References/Game Development/Phaser/Display/SpriteBatch

ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy

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TileSprite#resizeFrame()
  • References/Game Development/Phaser/Display/TileSprite

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

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SpriteBatch#removeBetween()
  • References/Game Development/Phaser/Display/SpriteBatch

removeBetween(startIndex, endIndex, destroy, silent)

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Sprite#world
  • References/Game Development/Phaser/Display/Sprite

world : Phaser.Point The world coordinates of this

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Button#right
  • References/Game Development/Phaser/Display/Button

right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.

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Sprite#setTexture()
  • References/Game Development/Phaser/Display/Sprite

setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy

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SpriteBatch#add()
  • References/Game Development/Phaser/Display/SpriteBatch

add(child, silent, index) → {

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TileSprite#debug
  • References/Game Development/Phaser/Display/TileSprite

debug : boolean A debug flag designed for use with Game.enableStep.

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TileSprite#bringToTop()
  • References/Game Development/Phaser/Display/TileSprite

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list

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