resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
transformCallbackContext : Object The context under which transformCallback is called.
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
getByName(name) → {any} Searches the Group for the first instance of a child with the name
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
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