Rope#transformCallbackContext
  • References/Game Development/Phaser/Display/Rope

transformCallbackContext : Object The context under which transformCallback is called.

2025-01-10 15:47:30
SpriteBatch#next()
  • References/Game Development/Phaser/Display/SpriteBatch

next() → {any} Advances the group cursor to the next (higher) object in the group. If the

2025-01-10 15:47:30
Rope#children
  • References/Game Development/Phaser/Display/Rope

[readonly] children : Array.<Displa

2025-01-10 15:47:30
SpriteBatch#replace()
  • References/Game Development/Phaser/Display/SpriteBatch

replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The

2025-01-10 15:47:30
Rope#cameraOffset
  • References/Game Development/Phaser/Display/Rope

cameraOffset : Phaser.Point The x/y coordinate offset

2025-01-10 15:47:30
TileSprite#destroyPhase
  • References/Game Development/Phaser/Display/TileSprite

[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag

2025-01-10 15:47:30
Button#lifespan
  • References/Game Development/Phaser/Display/Button

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

2025-01-10 15:47:30
Image#removeChild()
  • References/Game Development/Phaser/Display/Image

removeChild(child) → {DisplayObject}

2025-01-10 15:47:30
TileSprite#swapChildren()
  • References/Game Development/Phaser/Display/TileSprite

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

2025-01-10 15:47:30
Rope#body
  • References/Game Development/Phaser/Display/Rope

body : Phaser.Physics.Arcade.Body |

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