transformCallbackContext : Object The context under which transformCallback is called.
next() → {any} Advances the group cursor to the next (higher) object in the group. If the
[readonly] children : Array.<Displa
replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The
cameraOffset : Phaser.Point The x/y coordinate offset
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
removeChild(child) → {DisplayObject}
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
body : Phaser.Physics.Arcade.Body |
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