setUpSound(sound, marker) The Sound to be played when a Pointer has pressed down and is released from
removeChildAt(index) → {DisplayObject}
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
[readonly] type : number The Phaser Object Type.
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
getByName(name) → {any} Searches the Group for the first instance of a child with the name
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
alignIn(container, position, offsetX, offsetY)
countLiving() → {integer} Get the number of living children in this group. Returns
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
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