Image#updateCrop()
  • References/Game Development/Phaser/Display/Image

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

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Button#setFrame()
  • References/Game Development/Phaser/Display/Button

setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by

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SpriteBatch#getRandom()
  • References/Game Development/Phaser/Display/SpriteBatch

getRandom(startIndex, length) → {any} Returns

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SpriteBatch#getByName()
  • References/Game Development/Phaser/Display/SpriteBatch

getByName(name) → {any} Searches the Group for the first instance of a child with the name

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Button#reset()
  • References/Game Development/Phaser/Display/Button

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object

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SpriteBatch#getChildAt()
  • References/Game Development/Phaser/Display/SpriteBatch

getChildAt(index) → {DisplayObject}

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Image#addChild()
  • References/Game Development/Phaser/Display/Image

addChild(child) → {DisplayObject}

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Button#onOutSound
  • References/Game Development/Phaser/Display/Button

[readonly] onOutSound : Phaser.Sound |

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Image#overlap()
  • References/Game Development/Phaser/Display/Image

overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with

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TileSprite#tilePosition
  • References/Game Development/Phaser/Display/TileSprite

tilePosition :Point The offset position of the image that is being tiled Inherited

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