setSounds(overSound, overMarker, downSound, downMarker, outSound, outMarker, upSound, upMarker)
Sets the sounds to be played whenever this Button is interacted with. Sounds can be either full Sound objects, or markers pointing to a section of a Sound object.
The most common forms of sounds are 'hover' effects and 'click' effects, which is why the order of the parameters is overSound then downSound.
Call this function with no parameters to reset all sounds on this Button.
Parameters
Name | Type | Argument | Description |
---|---|---|---|
overSound | Phaser.Sound | Phaser.AudioSprite | <optional> | Over Button Sound. |
overMarker | string | <optional> | Over Button Sound Marker. |
downSound | Phaser.Sound | Phaser.AudioSprite | <optional> | Down Button Sound. |
downMarker | string | <optional> | Down Button Sound Marker. |
outSound | Phaser.Sound | Phaser.AudioSprite | <optional> | Out Button Sound. |
outMarker | string | <optional> | Out Button Sound Marker. |
upSound | Phaser.Sound | Phaser.AudioSprite | <optional> | Up Button Sound. |
upMarker | string | <optional> | Up Button Sound Marker. |
- Source code: gameobjects/Button.js (Line 396)
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