right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
onOverMouseOnly : boolean If true then onOver events (such as onOverSound) will only be triggered if the Pointer object causing
physicsBodyType : integer If enableBody
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
cameraOffset : Phaser.Point The x/y coordinate offset
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
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