Rope#setChildIndex()
  • References/Game Development/Phaser/Display/Rope

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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Rope#updateCrop()
  • References/Game Development/Phaser/Display/Rope

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

2025-01-10 15:47:30
Rope#data
  • References/Game Development/Phaser/Display/Rope

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be

2025-01-10 15:47:30
Sprite#centerX
  • References/Game Development/Phaser/Display/Sprite

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

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SpriteBatch#replace()
  • References/Game Development/Phaser/Display/SpriteBatch

replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The

2025-01-10 15:47:30
Sprite#moveUp()
  • References/Game Development/Phaser/Display/Sprite

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list

2025-01-10 15:47:30
Button#smoothed
  • References/Game Development/Phaser/Display/Button

smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is

2025-01-10 15:47:30
Image#cameraOffset
  • References/Game Development/Phaser/Display/Image

cameraOffset : Phaser.Point The x/y coordinate offset

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Sprite#setTexture()
  • References/Game Development/Phaser/Display/Sprite

setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy

2025-01-10 15:47:30
Rope#sendToBack()
  • References/Game Development/Phaser/Display/Rope

sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display

2025-01-10 15:47:30