alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
addChildAt(child, index) → {DisplayObject}
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
[readonly] type : number The Phaser Object Type.
world : Phaser.Point The world coordinates of this
getFirstAlive(createIfNull, x, y, key,
[readonly] previousPosition : Phaser.Point
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