destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
setSounds(overSound, overMarker, downSound, downMarker
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
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