Button#destroy()
  • References/Game Development/Phaser/Display/Button

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This

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Sprite#moveUp()
  • References/Game Development/Phaser/Display/Sprite

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list

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TileSprite#offsetY
  • References/Game Development/Phaser/Display/TileSprite

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate

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Rope#previousRotation
  • References/Game Development/Phaser/Display/Rope

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous

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Sprite#blendMode
  • References/Game Development/Phaser/Display/Sprite

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:

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Button#setSounds()
  • References/Game Development/Phaser/Display/Button

setSounds(overSound, overMarker, downSound, downMarker

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Sprite#revive()
  • References/Game Development/Phaser/Display/Sprite

revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object

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Button#left
  • References/Game Development/Phaser/Display/Button

left : number The left coordinate of the Game Object.This is the same as x - offsetX.

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Rope#height
  • References/Game Development/Phaser/Display/Rope

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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Button#right
  • References/Game Development/Phaser/Display/Button

right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.

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