textureDebug : boolean If enabled a green rectangle will be drawn behind the generated tiling texture, allowing you to visually
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
addChild(child) → {DisplayObject}
transformCallbackContext : Object The context under which transformCallback is called.
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
destroy(destroyChildren, soft) Destroys this group. Removes all children
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
setAll(key, value, checkAlive, checkVisible, operation, force)
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
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