revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
texture : PIXI.Texture The texture that the
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
next() → {any} Advances the group cursor to the next (higher) object in the group. If the
[readonly] previousPosition : Phaser.Point
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