getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
cameraOffset : Phaser.Point If this object is
body : Phaser.Physics.Arcade.Body |
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