autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
scaleMax : Phaser.Point The maximum scale this Game
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
cameraOffset : Phaser.Point If this object is
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
moveAll(group, silent) → {Phaser
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