Rope#autoCull
  • References/Game Development/Phaser/Display/Rope

autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame

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Sprite#centerX
  • References/Game Development/Phaser/Display/Sprite

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

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Sprite#setTexture()
  • References/Game Development/Phaser/Display/Sprite

setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy

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Image#scaleMax
  • References/Game Development/Phaser/Display/Image

scaleMax : Phaser.Point The maximum scale this Game

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TileSprite#centerX
  • References/Game Development/Phaser/Display/TileSprite

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

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Image#transformCallback
  • References/Game Development/Phaser/Display/Image

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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SpriteBatch#cameraOffset
  • References/Game Development/Phaser/Display/SpriteBatch

cameraOffset : Phaser.Point If this object is

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TileSprite#setHealth
  • References/Game Development/Phaser/Display/TileSprite

setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.

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Rope#setChildIndex()
  • References/Game Development/Phaser/Display/Rope

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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SpriteBatch#moveAll()
  • References/Game Development/Phaser/Display/SpriteBatch

moveAll(group, silent) → {Phaser

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