[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
world : Phaser.Point The world coordinates of this
new Button(game, x, y, key, callback,
[readonly] type : number The const type of this object.
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
play(name, frameRate, loop, killOnComplete) → {
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
input : Phaser.InputHandler | null The
Page 37 of 62