Image#cameraOffset
  • References/Game Development/Phaser/Display/Image

cameraOffset : Phaser.Point The x/y coordinate offset

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SpriteBatch#getLocalBounds()
  • References/Game Development/Phaser/Display/SpriteBatch

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

2025-01-10 15:47:30
SpriteBatch#addAt()
  • References/Game Development/Phaser/Display/SpriteBatch

addAt(child, index, silent) → {

2025-01-10 15:47:30
Button#fixedToCamera
  • References/Game Development/Phaser/Display/Button

fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the

2025-01-10 15:47:30
Sprite#y
  • References/Game Development/Phaser/Display/Sprite

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.

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Rope#y
  • References/Game Development/Phaser/Display/Rope

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.

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Button#data
  • References/Game Development/Phaser/Display/Button

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be

2025-01-10 15:47:30
TileSprite#stopScroll()
  • References/Game Development/Phaser/Display/TileSprite

stopScroll() Stops an automatically scrolling TileSprite. Source code:

2025-01-10 15:47:30
Button#onUpSoundMarker
  • References/Game Development/Phaser/Display/Button

[readonly] onUpSoundMarker : string The Sound Marker used in conjunction with the onUpSound

2025-01-10 15:47:30
Sprite#renderOrderID
  • References/Game Development/Phaser/Display/Sprite

[readonly] renderOrderID : number The render order ID is used internally by the renderer and

2025-01-10 15:47:30