cameraOffset : Phaser.Point The x/y coordinate offset
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
addAt(child, index, silent) → {
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
stopScroll() Stops an automatically scrolling TileSprite. Source code:
[readonly] onUpSoundMarker : string The Sound Marker used in conjunction with the onUpSound
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
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