addChild(child) → {DisplayObject}
destroy(destroyChildren, soft) Destroys this group. Removes all children
addChildAt(child, index) → {DisplayObject}
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
countLiving() → {integer} Get the number of living children in this group. Returns
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
getChildAt(index) → {DisplayObject}
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
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