frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
tilePattern :PIXITexture The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL)
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
setAllChildren(key, value, checkAlive, checkVisible, operation,
new SpriteBatch(game, parent, name, addToStage) The SpriteBatch class is
dirty : boolean Whether the strip is dirty or not Inherited From
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