frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
world : Phaser.Point The world coordinates of this
body : Phaser.Physics.Arcade.Body |
setAll(key, value, checkAlive, checkVisible, operation, force)
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
setAllChildren(key, value, checkAlive, checkVisible, operation,
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
addAt(child, index, silent) → {
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
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