getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
setUpSound(sound, marker) The Sound to be played when a Pointer has pressed down and is released from
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
removeBetween(startIndex, endIndex, destroy, silent)
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
world : Phaser.Point The world coordinates of this
[readonly] total : integer Total number of existing children in the group.
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
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