Rope#frameName
  • References/Game Development/Phaser/Display/Rope

frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the

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Button#world
  • References/Game Development/Phaser/Display/Button

world : Phaser.Point The world coordinates of this

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Rope#body
  • References/Game Development/Phaser/Display/Rope

body : Phaser.Physics.Arcade.Body |

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SpriteBatch#setAll()
  • References/Game Development/Phaser/Display/SpriteBatch

setAll(key, value, checkAlive, checkVisible, operation, force)

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Button#setFrame()
  • References/Game Development/Phaser/Display/Button

setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by

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SpriteBatch#setAllChildren()
  • References/Game Development/Phaser/Display/SpriteBatch

setAllChildren(key, value, checkAlive, checkVisible, operation,

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Image#updateCrop()
  • References/Game Development/Phaser/Display/Image

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

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Button#getChildIndex()
  • References/Game Development/Phaser/Display/Button

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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SpriteBatch#addAt()
  • References/Game Development/Phaser/Display/SpriteBatch

addAt(child, index, silent) → {

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Image#offsetX
  • References/Game Development/Phaser/Display/Image

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate

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