tilePattern :PIXITexture The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL)
alignIn(container, position, offsetX, offsetY)
textureDebug : boolean If enabled a green rectangle will be drawn behind the generated tiling texture, allowing you to visually
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The
getFirstAlive(createIfNull, x, y, key,
setProperty(child, key, value, operation, force) → {boolean}
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
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