[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
physicsBodyType : integer If enableBody
events : Phaser.Events All Phaser Game Objects
forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
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