destroy(destroyChildren) Destroys the TileSprite. This removes it from its parent group, destroys the
hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
world : Phaser.Point The world coordinates of this
[readonly] onOutSound : Phaser.Sound |
x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
getChildAt(index) → {DisplayObject}
Page 26 of 62