setOutSound(sound, marker) The Sound to be played when a Pointer moves out of this Button.
scaleMax : Phaser.Point The maximum scale this Game
shader : PIXI.AbstractFilter The
dirty : boolean Whether the strip is dirty or not Inherited From
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
events : Phaser.Events All Phaser Game Objects
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
right : number The right coordinate of this Group. It is derived by calling getBounds, calculating the Groups
[readonly] children : Array.<Displa
removeChildAt(index) → {DisplayObject}
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