addChild(child) → {DisplayObject}
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
dirty : boolean Whether the strip is dirty or not Inherited From
tilePattern :PIXITexture The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL)
y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
right : number The right coordinate of this Group. It is derived by calling getBounds, calculating the Groups
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
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