Rope#kill()

kill() → {PIXI.DisplayObject}

Kills a Game Object. A killed Game Object has its alive, exists and visible properties all set to false.

It will dispatch the onKilled event. You can listen to events.onKilled for the signal.

Note that killing a Game Object is a way for you to quickly recycle it in an object pool,
it doesn't destroy the object or free it up from memory.

If you don't need this Game Object any more you should call destroy instead.

Returns
PIXI.DisplayObject -

This instance.

Inherited From
Source code: gameobjects/components/LifeSpan.js (Line 113)
doc_phaser
2017-02-14 11:08:33
Comments
Leave a Comment

Please login to continue.