Rope#events
  • References/Game Development/Phaser/Display/Rope

events : Phaser.Events All Phaser Game Objects

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Rope#scaleMin
  • References/Game Development/Phaser/Display/Rope

scaleMin : Phaser.Point The minimum scale this Game

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Sprite#health
  • References/Game Development/Phaser/Display/Sprite

health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.

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Image#world
  • References/Game Development/Phaser/Display/Image

world : Phaser.Point The world coordinates of this

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Image#animations
  • References/Game Development/Phaser/Display/Image

animations : Phaser.AnimationManager

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Sprite#data
  • References/Game Development/Phaser/Display/Sprite

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be

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TileSprite#frame
  • References/Game Development/Phaser/Display/TileSprite

frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the

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TileSprite#removeChild()
  • References/Game Development/Phaser/Display/TileSprite

removeChild(child) → {DisplayObject}

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TileSprite#addChild()
  • References/Game Development/Phaser/Display/TileSprite

addChild(child) → {DisplayObject}

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Image#cropRect
  • References/Game Development/Phaser/Display/Image

cropRect : Phaser.Rectangle The Rectangle used

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