blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
[readonly] z : number The z depth of this Game Object within its parent Group.No two
key : string | Phaser.RenderTexture |
cameraOffset : Phaser.Point The x/y coordinate offset
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
addChildAt(child, index) → {DisplayObject}
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
Page 20 of 62