inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
addChildAt(child, index) → {DisplayObject}
[readonly] z : number The z depth of this Game Object within its parent Group.No two
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the
exists : boolean If exists is true the group is updated, otherwise it is skipped.
iterate(key, value, returnType, callback, callbackContext, args)
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
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