events : Phaser.Events All Phaser Game Objects
scaleMin : Phaser.Point The minimum scale this Game
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
world : Phaser.Point The world coordinates of this
animations : Phaser.AnimationManager
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
removeChild(child) → {DisplayObject}
addChild(child) → {DisplayObject}
cropRect : Phaser.Rectangle The Rectangle used
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