name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
getFurthestFrom(object, callback, callbackContext) → {any}
xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
cameraOffset : Phaser.Point The x/y coordinate offset
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
[readonly] physicsType : number The const physics body type of this object.
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
events : Phaser.Events All Phaser Game Objects
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