removeChildAt(index) → {DisplayObject}
[readonly] previousPosition : Phaser.Point
[readonly] children : Array.<Displa
clearFrames() Clears all of the frames set on this Button. Source code:
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
[readonly] physicsType : number The const physics body type of this object.
scaleMin : Phaser.Point The minimum scale this Game
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
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