health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the
reset(x, y) → {Phaser.Rope}
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
removeChildAt(index) → {DisplayObject}
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
texture : PIXI.Texture The texture that the
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