Sprite#health
  • References/Game Development/Phaser/Display/Sprite

health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.

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Rope#loadTexture()
  • References/Game Development/Phaser/Display/Rope

loadTexture(key, frame, stopAnimation) Changes the base texture the Game

2025-01-10 15:47:30
SpriteBatch#moveUp()
  • References/Game Development/Phaser/Display/SpriteBatch

moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the

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Rope#reset()
  • References/Game Development/Phaser/Display/Rope

reset(x, y) → {Phaser.Rope}

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Sprite#resetFrame()
  • References/Game Development/Phaser/Display/Sprite

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.

2025-01-10 15:47:30
Sprite#resizeFrame()
  • References/Game Development/Phaser/Display/Sprite

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

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Sprite#removeChildAt()
  • References/Game Development/Phaser/Display/Sprite

removeChildAt(index) → {DisplayObject}

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Button#bottom
  • References/Game Development/Phaser/Display/Button

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.

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Button#contains()
  • References/Game Development/Phaser/Display/Button

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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Button#texture
  • References/Game Development/Phaser/Display/Button

texture : PIXI.Texture The texture that the

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