[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
filter(predicate, checkExists) → {Phaser
preUpdate() Automatically called by World.preUpdate. Inherited From
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
[readonly] children : Array.<Displa
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
cropRect : Phaser.Rectangle The Rectangle used
animations : Phaser.AnimationManager
onChildInputOver : Phaser.Signal This Signal is dispatched
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
Page 16 of 62