Rope#destroy()
  • References/Game Development/Phaser/Display/Rope

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This

2025-01-10 15:47:30
Button#texture
  • References/Game Development/Phaser/Display/Button

texture : PIXI.Texture The texture that the

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SpriteBatch#exists
  • References/Game Development/Phaser/Display/SpriteBatch

exists : boolean If exists is true the group is updated, otherwise it is skipped.

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SpriteBatch#centerX
  • References/Game Development/Phaser/Display/SpriteBatch

centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the

2025-01-10 15:47:30
SpriteBatch#resetChild()
  • References/Game Development/Phaser/Display/SpriteBatch

resetChild(child, x, y, key, frame)

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TileSprite#tileScale
  • References/Game Development/Phaser/Display/TileSprite

tileScale :Point The scaling of the image that is being tiled Inherited

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Rope#fresh
  • References/Game Development/Phaser/Display/Rope

[readonly] fresh : boolean A Game Object is considered fresh if it has just been

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SpriteBatch#swapChildren()
  • References/Game Development/Phaser/Display/SpriteBatch

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

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Button#blendMode
  • References/Game Development/Phaser/Display/Button

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:

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Sprite#removeChild()
  • References/Game Development/Phaser/Display/Sprite

removeChild(child) → {DisplayObject}

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