game : Phaser.Game A reference to the currently running Game
preUpdate() Automatically called by World.preUpdate. Source code:
updateAnimation : Function A Rope will call its updateAnimation function on each update loop if it has one. Set to a function if
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
forceOut : boolean | Phaser.PointerMode When
animations : Phaser.AnimationManager
width : number The width of the tiling sprite Inherited From
[readonly] onOverSoundMarker : string The Sound Marker used in conjunction with the onOverSound
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