moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
debug : boolean A debug flag designed for use with Game.enableStep.
[readonly] onDownSound : Phaser.Sound |
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
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