pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
texture : PIXI.Texture The texture that the
tileScaleOffset :Point A point that represents the scale of the texture object
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
[readonly] onOverSoundMarker : string The Sound Marker used in conjunction with the onOverSound
addChild(child) → {DisplayObject}
top : number The top coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions
autoScroll(x, y) Sets this TileSprite to automatically scroll in the given direction until stopped via TileSprite.stopScroll().The
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