maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
addChildAt(child, index) → {DisplayObject}
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
[readonly] onDownSound : Phaser.Sound |
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
justReleasedPreventsOver : Phaser.PointerMode
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
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