Button#onDownSoundMarker
  • References/Game Development/Phaser/Display/Button

[readonly] onDownSoundMarker : string The Sound Marker used in conjunction with the onDownSound

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Button#texture
  • References/Game Development/Phaser/Display/Button

texture : PIXI.Texture The texture that the

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Button#bottom
  • References/Game Development/Phaser/Display/Button

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.

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Sprite#removeChildAt()
  • References/Game Development/Phaser/Display/Sprite

removeChildAt(index) → {DisplayObject}

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Button#physicsType
  • References/Game Development/Phaser/Display/Button

[readonly] physicsType : number The const physics body type of this object.

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TileSprite#setTexture()
  • References/Game Development/Phaser/Display/TileSprite

setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy

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Image#tint
  • References/Game Development/Phaser/Display/Image

tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

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Rope#events
  • References/Game Development/Phaser/Display/Rope

events : Phaser.Events All Phaser Game Objects

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Rope#resizeFrame()
  • References/Game Development/Phaser/Display/Rope

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

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Rope#reset()
  • References/Game Development/Phaser/Display/Rope

reset(x, y) → {Phaser.Rope}

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