destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
getRandomExists(startIndex, endIndex) → {any}
[readonly] onDownSoundMarker : string The Sound Marker used in conjunction with the onDownSound
preUpdate() Automatically called by World.preUpdate. Inherited From
centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
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