iterate(key, value, returnType, callback, callbackContext, args)
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
[readonly] previousPosition : Phaser.Point
getChildAt(index) → {DisplayObject}
events : Phaser.Events All Phaser Game Objects
onChildInputUp : Phaser.Signal This Signal is dispatched
[readonly] physicsType : number The const physics body type of this object.
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
Page 14 of 62