[readonly] onDownSoundMarker : string The Sound Marker used in conjunction with the onDownSound
texture : PIXI.Texture The texture that the
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
removeChildAt(index) → {DisplayObject}
[readonly] physicsType : number The const physics body type of this object.
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
events : Phaser.Events All Phaser Game Objects
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
reset(x, y) → {Phaser.Rope}
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