maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
preUpdate() Automatically called by World.preUpdate. Source code:
remove(child, destroy, silent) → {boolean}
alignIn(container, position, offsetX, offsetY)
updateAnimation : Function A Rope will call its updateAnimation function on each update loop if it has one. Set to a function if
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
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