game : Phaser.Game A reference to the currently running Game
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
debug : boolean A debug flag designed for use with Game.enableStep.
[readonly] z : integer The z-depth value of this object within its parent container/Group
onInputOver : Phaser.Signal The Signal (or event)
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