[readonly] z : number The z depth of this Game Object within its parent Group.No two
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
debug : boolean A debug flag designed for use with Game.enableStep.
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
texture : PIXI.Texture The texture that the
updateAnimation : Function A Rope will call its updateAnimation function on each update loop if it has one. Set to a function if
key : string | Phaser.RenderTexture |
alignIn(container, position, offsetX, offsetY)
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
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