alignTo(parent, position, offsetX, offsetY) → {Object}
onChildInputDown : Phaser.Signal This Signal is dispatched
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
key : string | Phaser.RenderTexture |
addChildAt(child, index) → {DisplayObject}
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
[readonly] onDownSound : Phaser.Sound |
[readonly] z : integer The z-depth value of this object within its parent container/Group
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