getTop() → {any} Return the child at the top of this group. The top child is the child displayed
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
animations : Phaser.AnimationManager
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
scaleMax : Phaser.Point The maximum scale this Game
sort(key, order) Sort the children in the group according to a particular
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
[readonly] previousPosition : Phaser.Point
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