checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
tint : number The tint applied to the sprite. This is a hex value Inherited
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
play(name, frameRate, loop, killOnComplete) → {
getChildAt(index) → {DisplayObject}
[readonly] length : integer Total number of children in this group, regardless of exists/alive
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
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