bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
texture : PIXI.Texture The texture that the
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
tileScaleOffset :Point A point that represents the scale of the texture object
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
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