[readonly] z : number The z depth of this Game Object within its parent Group.No two
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
freezeFrames : boolean When true the the texture frame will not be automatically switched on up/down/over/out events.
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
preUpdate() Automatically called by World.preUpdate. Source code:
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
debug : boolean A debug flag designed for use with Game.enableStep.
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
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