addChildAt(child, index) → {DisplayObject}
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
getAt(index) → {DisplayObject | integer}
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
play(name, frameRate, loop, killOnComplete) → {
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
alpha : number The alpha value of the group container. Inherited From
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