left : number The left coordinate of the Game Object.This is the same as x - offsetX.
tint : number The tint applied to the sprite. This is a hex value Inherited
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
alignTo(parent, position, offsetX, offsetY) → {Object}
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
play(name, frameRate, loop, killOnComplete) → {
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